On the Itch Version I cant guarantee saves will transfer over session to session! If you want to make sure your saves are safe try out the steam playtest! (It's also where I'll be updating the game more frequently.)

Obgob is a auto battler roguelike, where you draft units, add items, and collect artifacts to create chaotic builds.

Break The Game!

Obgob is a auto chess roguelike focused on creating absurd builds that break the game. Artifacts can combo with units, items and other artifacts to create the ultimate boards.

Game Components

  • Artifacts act as the team enhancers allowing the team to participate in a buff, you can get these at shops, elite battles, or beating a boss.
  • Items act as unit enhancers that make units stronger, especially if they scale off the items stats. These are available from chests, and shops.
  • Units are the team of creatures you use to fight for you. These units can star up if you collect three copies of their type, from 1 star, to 2 star, to 3 star.
  • Traits are the components linking creatures toghether. Collect enough of a kind and you can give special and unique bonuses to your team!

Current Features

  • 2 Characters
  • 60 units
  • 40+ artifacts
  • 20+ item

In the future you can expect around 4x the content listed here for the full release

Updated 11 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authoranheiy
GenreStrategy
Made withUnity
TagsAuto Battler, autochess, cardboard, Chess, goblin, Management, Singleplayer, Turn-based
Average sessionAbout a half-hour
InputsKeyboard, Mouse

Development log

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Comments

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(+1)

TAKE MY DABLOONS!!!!

(+1)

Being someone who randomly found this online, I'd say I kept playing more than I though I would haha. The rugged drawings and the way the sounds stack together is nice and fun. Keep up the awesome work, would love to see more! ^ww^

(+1)

Thanks for this comment, means a lot to see that people have fun with the silly games I create. I have a lot more content planned and hopefully can make it all happen. Around 3 more goblins were supposed to be in the release patch so expect that soon. I also want more smart unit placement which should increase the difficulty a bit (hopefully not too much), and I want to make the game have a more roguelike format where you get items you can place on units to do certain things throughout a run to make it more fun to replay. Once again thank you for commenting and playing my game!