View all by anheiy
anheiy
Follow anheiy
Follow
Following anheiy
Following
Add To Collection
Collection
Comments
Devlog
Submission to YUdum Dare 6
Related games
Related
Obgob
←
Return to Obgob
Devlog
Obgob - Version 0.8.10 - Demo Characters
June 23, 2025
by
anheiy
The characters for the upcoming demo are now implemented! They have unique artifacts that cant be found elsewhere! Hopefully they can provide a interesting experience/way to play! Let me know if you t...
Continue reading
Obgob - Version 0.8.9 (ALL ART DONE)
June 23, 2025
by
anheiy
Added in art for the events which can be seen here Finished the final art for all event artifacts, therefore there are no empty sprites in the game anymore!...
Continue reading
Obgob - Version 0.8.8
June 21, 2025
by
anheiy
Patchnotes (0.8.8): Fixed bug where tooltips would stay after purchasing unit or artifact. Added the ability to speed up time on your own as well as pause the round. Added a tutorial! It's currently w...
Continue reading
Obgob - Version 0.8.7
June 17, 2025
by
anheiy
Patchnotes (0.8.7): Fixed bug where when hovering anything and you win the round it'd keep the tooltip there Added Main Menu Added Characters (Prototypes currently) : These will help you tailor a buil...
Continue reading
Obgob - Version 0.8.6
June 17, 2025
by
anheiy
Recent Patchnotes (0.8.6): Fixed Knockback Bug (Finally! Hopefully!) Added the ability to see highest damage, healing, and damage absorbed enemy units when hovering the map icon...
Continue reading
Obgob - Version 0.8.5
June 16, 2025
by
anheiy
Added sprites to all artifacts, as well as balanced a few of them to be more balanced overall! For example Wristband : 3-> 1 AD a day Also added new events there's around 13 of them and some do game b...
Continue reading
Obgob - Steam Page is OUT!
June 14, 2025
by
anheiy
I finally released Obgobs Steam Page! Couple things to note: I will now be working towards creating a demo version This means that I will not be updating this page until a demo state is made, and I ca...
Continue reading
The Goblin Cave 0.8.4 - VFX and SFX
May 30, 2025
by
anheiy
Hello, its Anheiy! I've been working on adding visual effects and sound effects to make the game feel overall more tactile. So that's what was done in this update, along with a few balance changes to...
Continue reading
The Goblin Cave v0.8.2.8 - AP Carries
May 16, 2025
by
anheiy
During Playtests I noticed that it was hard to play the AP Carries that had high mana cost, the problem was there was no low mana good early units you could carry items on to swap to them later. I dec...
Continue reading
The Goblin Cave v0.8.2.1 - Units, Units, Units
May 13, 2025
by
anheiy
The Biggest Content Update in Goblin Cave History Hello! I've still been working towards a demo for a while, this is a good start towards getting there! Firstly I want to talk about the current state...
Continue reading
The Goblin Cave v0.7 - Feature Complete
April 13, 2025
by
anheiy
Hello Everyone! It's been a long time :X I am Anheiy and I've been working on a game called "goblin cave" an autochess roguelike for a bit over a year now! For anyone who has been following the game a...
Continue reading
Where is Update 0.4.4!?
August 21, 2024
by
anheiy
Hello Everyone! I had set a deadline of 30 days for the next update which would include runes (similar to tft augments) and a proper boss battle with scaling. Essentially, I overscoped my ability to c...
Continue reading
The Goblin Cave v0.4.3 - Unit Update
July 20, 2024
by
anheiy
Updated All Unit Visuals to be more standardized Nerfed ManaTap: AttackSpeed from 0.3 --> 0.1 Nerfed Earnest: Mana from 3 --> 7 Buffed Ecology: Gold gained from 1--> 2 Thanks for Reading, Anheiy...
Continue reading
The Goblin Cave v0.4.2 - Abilities Update 2
July 06, 2024
by
anheiy
Quick Update: Units: Greg Ability Damage now scales off AP. Vroltank Ability Heal now scales off AP. Vas Ability reworked, Vas now gains more AD the lower he gets (scales off AD). (he also keeps his h...
Continue reading
The Goblin Cave v0.4.1 - Content Update 2
July 04, 2024
by
anheiy
Hello Everyone! This Devlog will be shorter than my others as I don't have much to talk about outside of the content I added. Patch Notes: Added Summons, allowing for units to be summoned onto the bat...
Continue reading
The Goblin Cave v0.4 - Roguelike Update
June 29, 2024
by
anheiy
Hello Everyone, Long time no chat! During this time period I have started to lean the game more into the direction of a roguelike, as I initially promised. Roguelike-Gameplay In this update I aimed to...
Continue reading
The Goblin Cave v0.3 - The Beautification And Content Update
June 09, 2024
by
anheiy
1
Hello Everyone, Recently I have pushed Update v0.3 which I have coined the "Beautification Update". New Art - A lot of Goblin Caves art has gotten a massive overhaul to hopefully make it more appealin...
Continue reading
The Goblin Cave v0.2 - Items Update
May 28, 2024
by
anheiy
Items are Here! It's been around a week or so since the last update. During this time I have been focusing on creating the item system. Here's the rundown. The item system is meant to add more depth t...
Continue reading
The Goblin Cave v0.1.2 - The Stats Update
May 14, 2024
by
anheiy
Unit Stats The goblin cave finally has unit stats visible to the players, from attack damage, attack speed, attack range, health, mana, critical chance, and critical damage. To access this menu right...
Continue reading
The Goblin Cave v0.1.1 - Bug Fixes and Polish
May 12, 2024
by
anheiy
Added Shop Images for each unit Added new art for start round button and shop button Balance Changes Greg's Spell: Spell Damage: 5 => 10...
Continue reading
The Goblin Cave v0.1 - Abilities Update
May 11, 2024
by
anheiy
#autochess
Hello everyone, thank you for playing and supporting the game since release, I appreciate it from the bottom of my heart. In the past few days after release I decided to bunker down and add some featu...
Continue reading