
Obgob
Obgob is a auto battler roguelike, where you draft units, add items, and collect artifacts to create chaotic builds.
Break The Game!
Obgob is a auto chess roguelike focused on creating absurd builds that break the game. Artifacts can combo with units, items and other artifacts to create the ultimate units.
Game Components
- Artifacts act as the team enhancers allowing the team to participate in a buff, you can get these at shops, elite battles, or beating a boss.
- Items act as unit enhancers that make units stronger, especially if they scale off the items stats. These are available from chests, and shops.
- Units are the team of creatures you use to fight for you. These units can star up if you collect three copies of their type, from 1 star, to 2 star, to 3 star.
Expected Features
- 40+ units
- 100+ artifacts
- 20+ items
- Roguelike map system
- Endless mode
- Hardcore mode
Updated | 10 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | anheiy |
Genre | Strategy |
Made with | Unity |
Tags | auto-battler, autobattler, autochess, cardboard, Chess, goblin, Management, Singleplayer, Turn-based |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Development log
- Obgob - Version 0.8.10 - Demo Characters10 days ago
- Obgob - Version 0.8.9 (ALL ART DONE)11 days ago
- Obgob - Version 0.8.813 days ago
- Obgob - Version 0.8.716 days ago
- Obgob - Version 0.8.617 days ago
- Obgob - Version 0.8.518 days ago
- Obgob - Steam Page is OUT!20 days ago
- The Goblin Cave 0.8.4 - VFX and SFX34 days ago
Comments
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TAKE MY DABLOONS!!!!
Being someone who randomly found this online, I'd say I kept playing more than I though I would haha. The rugged drawings and the way the sounds stack together is nice and fun. Keep up the awesome work, would love to see more! ^ww^
Thanks for this comment, means a lot to see that people have fun with the silly games I create. I have a lot more content planned and hopefully can make it all happen. Around 3 more goblins were supposed to be in the release patch so expect that soon. I also want more smart unit placement which should increase the difficulty a bit (hopefully not too much), and I want to make the game have a more roguelike format where you get items you can place on units to do certain things throughout a run to make it more fun to replay. Once again thank you for commenting and playing my game!