The Goblin Cave
An Autochess game featuring goblins!
~This game is being actively updated and is currently in early development, follow to stay updated~
Current Version v0.4.1
Controls
LMB (left mouse button) to pickup and place units
RMB(right mouse button) to open up a units stats (rmb on the same unit or on no unit closes this the unit stats menu)
How To Play
- Open your map and select your path!
- Place units you recruit onto your board.
- Start the battle when you're confident you've positioned units better than your opponents to win
- Stumble across shops that give you a place to get rewards for the money you've earned
Current Plans
- Create Artifacts (team-wide upgrades you get every now and then)
- Create Genuine Boss Battles with Personality
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | anheiy |
Genre | Strategy |
Made with | Unity |
Tags | auto-battler, autobattler, autochess, cardboard, Chess, goblin, Management, Singleplayer, Turn-based |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Development log
- Where is Update 0.4.4!?Aug 21, 2024
- The Goblin Cave v0.4.3 - Unit UpdateJul 20, 2024
- The Goblin Cave v0.4.2 - Abilities Update 2Jul 06, 2024
- The Goblin Cave v0.4.1 - Content Update 2Jul 04, 2024
- The Goblin Cave v0.4 - Roguelike UpdateJun 29, 2024
- The Goblin Cave v0.3 - The Beautification And Content UpdateJun 09, 2024
- The Goblin Cave v0.2 - Items UpdateMay 28, 2024
- The Goblin Cave v0.1.2 - The Stats UpdateMay 14, 2024
Comments
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TAKE MY DABLOONS!!!!
Being someone who randomly found this online, I'd say I kept playing more than I though I would haha. The rugged drawings and the way the sounds stack together is nice and fun. Keep up the awesome work, would love to see more! ^ww^
Thanks for this comment, means a lot to see that people have fun with the silly games I create. I have a lot more content planned and hopefully can make it all happen. Around 3 more goblins were supposed to be in the release patch so expect that soon. I also want more smart unit placement which should increase the difficulty a bit (hopefully not too much), and I want to make the game have a more roguelike format where you get items you can place on units to do certain things throughout a run to make it more fun to replay. Once again thank you for commenting and playing my game!