The Goblin Cave v0.1 - Abilities Update
Hello everyone, thank you for playing and supporting the game since release, I appreciate it from the bottom of my heart.
In the past few days after release I decided to bunker down and add some features I meant to implement at launch but didn't finish due to the game jam time restraints. Firstly the game now has a Mana and Spell system.
Mana and Spell System
- Mana is generated per auto attack and after each mana bar is filled, the unit will unleash their spell
- All units in the game have a spell and use mana.
- The Ability System is quite module, meaning I can create new abilities in very quick fashion which should make new abilities super easy to develop, currently I have stun modifiers, damage modifiers, heal modifiers, image modifiers, and bonus stats modifiers that all can be put together to make unique and interesting abilities.
Technical Stuff: The next system I added was smarter targeting, the targeting system goes as follows, units can be either stubborn or un-stubborn. Stubborn units never switch targets unless their target dies. Un-stubborn units allow for units to always switch their targets depending on whos close to them with a optional modifier on how often they look for a new target. Currently all units have been set to un-stubborn, but expect this to change in the next patch as I will have more time for balance (Vas may become stubborn). Units also can choose closest, farthest or a random target.
Greg
The final thing added was a new Goblin, Greg. Greg is a weak unit boasting the lowest health in the game: 7, however, he makes up for it with his spell, Sticky Bomb, which he attaches to enemies and deals damage to enemies in the radius. His ability also heals him back to full to counteract the low health. Greg runs around targeting the farthest enemy and switches targets every 5 seconds allowing him to cover lots of area and overall be a nuisance. I think he should be balanced however if anyone runs into any issues let me know (he could very well be weak).
Balance Changes:
Vas
- Gained his ability: Heal 2 hp
Vroltank
- Gained his ability: Heal 5 hp over 5 seconds (stacks) and grow larger.
Greg
- Ability: Heal 7hp, place a bomb on the enemy that explodes and deals 5 damage
What's Next?
I started to lay the groundworks for items this patch which is the thing I'll be working on next. Items will be attachable onto units to give them in round buffs. Items should be the first step to turning this game into more of a roguelike, strategy game than just strategy game
For the mean time though I will likely add new goblins with new abilities to keep the game fresh and interesting as well as balancing the game more.
-Anheiy
Files
The Goblin Cave
Goblin Autochess
Status | In development |
Author | anheiy |
Genre | Strategy |
Tags | auto-battler, autobattler, autochess, cardboard, Chess, goblin, Management, Singleplayer, Turn-based |
More posts
- Where is Update 0.4.4!?Aug 21, 2024
- The Goblin Cave v0.4.3 - Unit UpdateJul 20, 2024
- The Goblin Cave v0.4.2 - Abilities Update 2Jul 06, 2024
- The Goblin Cave v0.4.1 - Content Update 2Jul 04, 2024
- The Goblin Cave v0.4 - Roguelike UpdateJun 29, 2024
- The Goblin Cave v0.3 - The Beautification And Content UpdateJun 09, 2024
- The Goblin Cave v0.2 - Items UpdateMay 28, 2024
- The Goblin Cave v0.1.2 - The Stats UpdateMay 14, 2024
- The Goblin Cave v0.1.1 - Bug Fixes and PolishMay 12, 2024
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